931 lines
31 KiB
JavaScript
931 lines
31 KiB
JavaScript
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(function (w) {
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// the heatmapFactory creates heatmap instances
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var heatmapFactory = (function(){
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// store object constructor
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// a heatmap contains a store
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// the store has to know about the heatmap in order to trigger heatmap updates when datapoints get added
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var store = function store(hmap) {
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var _ = {
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// data is a two dimensional array
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// a datapoint gets saved as data[point-x-value][point-y-value]
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// the value at [point-x-value][point-y-value] is the occurrence of the datapoint
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data: [],
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// tight coupling of the heatmap object
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heatmap: hmap
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};
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// the max occurrence - the heatmaps radial gradient alpha transition is based on it
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this.max = 1;
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this.get = function (key) {
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return _[key];
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};
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this.set = function (key, value) {
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_[key] = value;
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};
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}
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store.prototype = {
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// function for adding datapoints to the store
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// datapoints are usually defined by x and y but could also contain a third parameter which represents the occurrence
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addDataPoint: function (x, y) {
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if (x < 0 || y < 0)
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return;
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var me = this,
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heatmap = me.get("heatmap"),
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data = me.get("data");
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if (!data[x])
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data[x] = [];
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if (!data[x][y])
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data[x][y] = 0;
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// if count parameter is set increment by count otherwise by 1
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data[x][y] += (arguments.length < 3) ? 1 : arguments[2];
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me.set("data", data);
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// do we have a new maximum?
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if (me.max < data[x][y]) {
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// max changed, we need to redraw all existing(lower) datapoints
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heatmap.get("actx").clearRect(0, 0, heatmap.get("width"), heatmap.get("height"));
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me.setDataSet({ max: data[x][y], data: data }, true);
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return;
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}
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heatmap.drawAlpha(x, y, data[x][y], true);
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},
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setDataSet: function (obj, internal) {
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var me = this,
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heatmap = me.get("heatmap"),
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data = [],
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d = obj.data,
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dlen = d.length;
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// clear the heatmap before the data set gets drawn
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heatmap.clear();
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this.max = obj.max;
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// if a legend is set, update it
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heatmap.get("legend") && heatmap.get("legend").update(obj.max);
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if (internal != null && internal) {
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for (var one in d) {
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// jump over undefined indexes
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if (one === undefined)
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continue;
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for (var two in d[one]) {
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if (two === undefined)
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continue;
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// if both indexes are defined, push the values into the array
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heatmap.drawAlpha(one, two, d[one][two], false);
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}
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}
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} else {
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while (dlen--) {
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var point = d[dlen];
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heatmap.drawAlpha(point.x, point.y, point.count, false);
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if (!data[point.x])
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data[point.x] = [];
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if (!data[point.x][point.y])
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data[point.x][point.y] = 0;
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data[point.x][point.y] = point.count;
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}
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}
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heatmap.colorize();
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this.set("data", d);
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},
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exportDataSet: function () {
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var me = this,
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data = me.get("data"),
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exportData = [];
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for (var one in data) {
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// jump over undefined indexes
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if (one === undefined)
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continue;
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for (var two in data[one]) {
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if (two === undefined)
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continue;
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// if both indexes are defined, push the values into the array
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exportData.push({ x: parseInt(one, 10), y: parseInt(two, 10), count: data[one][two] });
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}
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}
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return { max: me.max, data: exportData };
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},
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generateRandomDataSet: function (points) {
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var heatmap = this.get("heatmap"),
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w = heatmap.get("width"),
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h = heatmap.get("height");
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var randomset = {},
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max = Math.floor(Math.random() * 1000 + 1);
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randomset.max = max;
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var data = [];
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while (points--) {
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data.push({ x: Math.floor(Math.random() * w + 1), y: Math.floor(Math.random() * h + 1), count: Math.floor(Math.random() * max + 1) });
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}
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randomset.data = data;
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this.setDataSet(randomset);
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}
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};
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var legend = function legend(config) {
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this.config = config;
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var _ = {
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element: null,
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labelsEl: null,
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gradientCfg: null,
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ctx: null
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};
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this.get = function (key) {
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return _[key];
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};
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this.set = function (key, value) {
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_[key] = value;
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};
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this.init();
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};
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legend.prototype = {
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init: function () {
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var me = this,
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config = me.config,
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title = config.title || "Legend",
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position = config.position,
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offset = config.offset || 10,
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gconfig = config.gradient,
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labelsEl = document.createElement("ul"),
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labelsHtml = "",
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grad, element, gradient, positionCss = "";
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me.processGradientObject();
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// Positioning
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// top or bottom
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if (position.indexOf('t') > -1) {
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positionCss += 'top:' + offset + 'px;';
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} else {
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positionCss += 'bottom:' + offset + 'px;';
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}
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// left or right
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if (position.indexOf('l') > -1) {
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positionCss += 'left:' + offset + 'px;';
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} else {
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positionCss += 'right:' + offset + 'px;';
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}
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element = document.createElement("div");
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element.style.cssText = "border-radius:5px;position:absolute;" + positionCss + "font-family:Helvetica; width:256px;z-index:10000000000; background:rgba(255,255,255,1);padding:10px;border:1px solid black;margin:0;";
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element.innerHTML = "<h3 style='padding:0;margin:0;text-align:center;font-size:16px;'>" + title + "</h3>";
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// create gradient in canvas
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labelsEl.style.cssText = "position:relative;font-size:12px;display:block;list-style:none;list-style-type:none;margin:0;height:15px;";
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// create gradient element
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gradient = document.createElement("div");
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gradient.style.cssText = ["position:relative;display:block;width:256px;height:15px;border-bottom:1px solid black; background-image:url(", me.createGradientImage(), ");"].join("");
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element.appendChild(labelsEl);
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element.appendChild(gradient);
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me.set("element", element);
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me.set("labelsEl", labelsEl);
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me.update(1);
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},
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processGradientObject: function () {
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// create array and sort it
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var me = this,
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gradientConfig = this.config.gradient,
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gradientArr = [];
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for (var key in gradientConfig) {
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if (gradientConfig.hasOwnProperty(key)) {
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gradientArr.push({ stop: key, value: gradientConfig[key] });
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}
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}
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gradientArr.sort(function (a, b) {
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return (a.stop - b.stop);
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});
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gradientArr.unshift({ stop: 0, value: 'rgba(0,0,0,0)' });
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me.set("gradientArr", gradientArr);
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},
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createGradientImage: function () {
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var me = this,
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gradArr = me.get("gradientArr"),
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length = gradArr.length,
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canvas = document.createElement("canvas"),
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ctx = canvas.getContext("2d"),
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grad;
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// the gradient in the legend including the ticks will be 256x15px
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canvas.width = "256";
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canvas.height = "15";
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grad = ctx.createLinearGradient(0, 5, 256, 10);
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for (var i = 0; i < length; i++) {
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grad.addColorStop(1 / (length - 1) * i, gradArr[i].value);
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}
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ctx.fillStyle = grad;
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ctx.fillRect(0, 5, 256, 10);
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ctx.strokeStyle = "black";
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ctx.beginPath();
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for (var i = 0; i < length; i++) {
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ctx.moveTo(((1 / (length - 1) * i * 256) >> 0) + .5, 0);
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ctx.lineTo(((1 / (length - 1) * i * 256) >> 0) + .5, (i == 0) ? 15 : 5);
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}
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ctx.moveTo(255.5, 0);
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ctx.lineTo(255.5, 15);
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ctx.moveTo(255.5, 4.5);
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ctx.lineTo(0, 4.5);
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ctx.stroke();
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// we re-use the context for measuring the legends label widths
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me.set("ctx", ctx);
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return canvas.toDataURL();
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},
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getElement: function () {
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return this.get("element");
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},
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update: function (max) {
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var me = this,
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gradient = me.get("gradientArr"),
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ctx = me.get("ctx"),
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labels = me.get("labelsEl"),
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labelText, labelsHtml = "", offset;
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for (var i = 0; i < gradient.length; i++) {
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labelText = max * gradient[i].stop >> 0;
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offset = (ctx.measureText(labelText).width / 2) >> 0;
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if (i == 0) {
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offset = 0;
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}
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if (i == gradient.length - 1) {
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offset *= 2;
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}
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labelsHtml += '<li style="position:absolute;left:' + (((((1 / (gradient.length - 1) * i * 256) || 0)) >> 0) - offset + .5) + 'px">' + labelText + '</li>';
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}
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labels.innerHTML = labelsHtml;
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}
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};
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// heatmap object constructor
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var heatmap = function heatmap(config) {
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// private variables
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var _ = {
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radius: 40,
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element: {},
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canvas: {},
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acanvas: {},
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ctx: {},
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actx: {},
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legend: null,
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visible: true,
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width: 0,
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height: 0,
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max: false,
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gradient: false,
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opacity: 180,
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premultiplyAlpha: false,
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bounds: {
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l: 1000,
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r: 0,
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t: 1000,
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b: 0
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},
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debug: false
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};
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// heatmap store containing the datapoints and information about the maximum
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// accessible via instance.store
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this.store = new store(this);
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this.get = function (key) {
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return _[key];
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};
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this.set = function (key, value) {
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_[key] = value;
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};
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// configure the heatmap when an instance gets created
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|||
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this.configure(config);
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// and initialize it
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|||
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this.init();
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};
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// public functions
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|||
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heatmap.prototype = {
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configure: function (config) {
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var me = this,
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rout, rin;
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me.set("radius", config["radius"] || 40);
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me.set("element", (config.element instanceof Object) ? config.element : document.getElementById(config.element));
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me.set("visible", (config.visible != null) ? config.visible : true);
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me.set("max", config.max || false);
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me.set("gradient", config.gradient || { 0.45: "rgb(0,0,255)", 0.55: "rgb(0,255,255)", 0.65: "rgb(0,255,0)", 0.95: "yellow", 1.0: "rgb(255,0,0)" }); // default is the common blue to red gradient
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me.set("opacity", parseInt(255 / (100 / config.opacity), 10) || 180);
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me.set("width", config.width || 0);
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me.set("height", config.height || 0);
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me.set("debug", config.debug);
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if (config.legend) {
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var legendCfg = config.legend;
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legendCfg.gradient = me.get("gradient");
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me.set("legend", new legend(legendCfg));
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}
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},
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resize: function () {
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|||
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var me = this,
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|||
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element = me.get("element"),
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canvas = me.get("canvas"),
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|||
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acanvas = me.get("acanvas");
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canvas.width = acanvas.width = me.get("width") || element.style.width.replace(/px/, "") || me.getWidth(element);
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this.set("width", canvas.width);
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canvas.height = acanvas.height = me.get("height") || element.style.height.replace(/px/, "") || me.getHeight(element);
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this.set("height", canvas.height);
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|||
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},
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|||
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init: function () {
|
|||
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var me = this,
|
|||
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|
canvas = document.createElement("canvas"),
|
|||
|
|
acanvas = document.createElement("canvas"),
|
|||
|
|
ctx = canvas.getContext("2d"),
|
|||
|
|
actx = acanvas.getContext("2d"),
|
|||
|
|
element = me.get("element");
|
|||
|
|
|
|||
|
|
|
|||
|
|
me.initColorPalette();
|
|||
|
|
|
|||
|
|
me.set("canvas", canvas);
|
|||
|
|
me.set("ctx", ctx);
|
|||
|
|
me.set("acanvas", acanvas);
|
|||
|
|
me.set("actx", actx);
|
|||
|
|
|
|||
|
|
me.resize();
|
|||
|
|
canvas.style.cssText = acanvas.style.cssText = "position:absolute;top:0;left:0;z-index:1;";
|
|||
|
|
|
|||
|
|
if (!me.get("visible"))
|
|||
|
|
canvas.style.display = "none";
|
|||
|
|
|
|||
|
|
element.appendChild(canvas);
|
|||
|
|
if (me.get("legend")) {
|
|||
|
|
element.appendChild(me.get("legend").getElement());
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// debugging purposes only
|
|||
|
|
if (me.get("debug"))
|
|||
|
|
document.body.appendChild(acanvas);
|
|||
|
|
|
|||
|
|
actx.shadowOffsetX = 15000;
|
|||
|
|
actx.shadowOffsetY = 15000;
|
|||
|
|
actx.shadowBlur = 15;
|
|||
|
|
},
|
|||
|
|
initColorPalette: function () {
|
|||
|
|
|
|||
|
|
var me = this,
|
|||
|
|
canvas = document.createElement("canvas"),
|
|||
|
|
gradient = me.get("gradient"),
|
|||
|
|
ctx, grad, testData;
|
|||
|
|
|
|||
|
|
canvas.width = "1";
|
|||
|
|
canvas.height = "256";
|
|||
|
|
ctx = canvas.getContext("2d");
|
|||
|
|
grad = ctx.createLinearGradient(0, 0, 1, 256);
|
|||
|
|
|
|||
|
|
// Test how the browser renders alpha by setting a partially transparent pixel
|
|||
|
|
// and reading the result. A good browser will return a value reasonably close
|
|||
|
|
// to what was set. Some browsers (e.g. on Android) will return a ridiculously wrong value.
|
|||
|
|
testData = ctx.getImageData(0, 0, 1, 1);
|
|||
|
|
testData.data[0] = testData.data[3] = 64; // 25% red & alpha
|
|||
|
|
testData.data[1] = testData.data[2] = 0; // 0% blue & green
|
|||
|
|
ctx.putImageData(testData, 0, 0);
|
|||
|
|
testData = ctx.getImageData(0, 0, 1, 1);
|
|||
|
|
me.set("premultiplyAlpha", (testData.data[0] < 60 || testData.data[0] > 70));
|
|||
|
|
|
|||
|
|
for (var x in gradient) {
|
|||
|
|
grad.addColorStop(x, gradient[x]);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
ctx.fillStyle = grad;
|
|||
|
|
ctx.fillRect(0, 0, 1, 256);
|
|||
|
|
|
|||
|
|
me.set("gradient", ctx.getImageData(0, 0, 1, 256).data);
|
|||
|
|
},
|
|||
|
|
getWidth: function (element) {
|
|||
|
|
var width = element.offsetWidth;
|
|||
|
|
if (element.style.paddingLeft) {
|
|||
|
|
width += element.style.paddingLeft;
|
|||
|
|
}
|
|||
|
|
if (element.style.paddingRight) {
|
|||
|
|
width += element.style.paddingRight;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
return width;
|
|||
|
|
},
|
|||
|
|
getHeight: function (element) {
|
|||
|
|
var height = element.offsetHeight;
|
|||
|
|
if (element.style.paddingTop) {
|
|||
|
|
height += element.style.paddingTop;
|
|||
|
|
}
|
|||
|
|
if (element.style.paddingBottom) {
|
|||
|
|
height += element.style.paddingBottom;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
return height;
|
|||
|
|
},
|
|||
|
|
colorize: function (x, y) {
|
|||
|
|
// get the private variables
|
|||
|
|
var me = this,
|
|||
|
|
width = me.get("width"),
|
|||
|
|
radius = me.get("radius"),
|
|||
|
|
height = me.get("height"),
|
|||
|
|
actx = me.get("actx"),
|
|||
|
|
ctx = me.get("ctx"),
|
|||
|
|
x2 = radius * 3,
|
|||
|
|
premultiplyAlpha = me.get("premultiplyAlpha"),
|
|||
|
|
palette = me.get("gradient"),
|
|||
|
|
opacity = me.get("opacity"),
|
|||
|
|
bounds = me.get("bounds"),
|
|||
|
|
left, top, bottom, right,
|
|||
|
|
image, imageData, length, alpha, offset, finalAlpha;
|
|||
|
|
|
|||
|
|
if (x != null && y != null) {
|
|||
|
|
if (x + x2 > width) {
|
|||
|
|
x = width - x2;
|
|||
|
|
}
|
|||
|
|
if (x < 0) {
|
|||
|
|
x = 0;
|
|||
|
|
}
|
|||
|
|
if (y < 0) {
|
|||
|
|
y = 0;
|
|||
|
|
}
|
|||
|
|
if (y + x2 > height) {
|
|||
|
|
y = height - x2;
|
|||
|
|
}
|
|||
|
|
left = x;
|
|||
|
|
top = y;
|
|||
|
|
right = x + x2;
|
|||
|
|
bottom = y + x2;
|
|||
|
|
|
|||
|
|
} else {
|
|||
|
|
if (bounds['l'] < 0) {
|
|||
|
|
left = 0;
|
|||
|
|
} else {
|
|||
|
|
left = bounds['l'];
|
|||
|
|
}
|
|||
|
|
if (bounds['r'] > width) {
|
|||
|
|
right = width;
|
|||
|
|
} else {
|
|||
|
|
right = bounds['r'];
|
|||
|
|
}
|
|||
|
|
if (bounds['t'] < 0) {
|
|||
|
|
top = 0;
|
|||
|
|
} else {
|
|||
|
|
top = bounds['t'];
|
|||
|
|
}
|
|||
|
|
if (bounds['b'] > height) {
|
|||
|
|
bottom = height;
|
|||
|
|
} else {
|
|||
|
|
bottom = bounds['b'];
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
image = actx.getImageData(left, top, right - left, bottom - top);
|
|||
|
|
imageData = image.data;
|
|||
|
|
length = imageData.length;
|
|||
|
|
// loop thru the area
|
|||
|
|
for (var i = 3; i < length; i += 4) {
|
|||
|
|
|
|||
|
|
// [0] -> r, [1] -> g, [2] -> b, [3] -> alpha
|
|||
|
|
alpha = imageData[i],
|
|||
|
|
offset = alpha * 4;
|
|||
|
|
|
|||
|
|
if (!offset)
|
|||
|
|
continue;
|
|||
|
|
|
|||
|
|
// we ve started with i=3
|
|||
|
|
// set the new r, g and b values
|
|||
|
|
finalAlpha = (alpha < opacity) ? alpha : opacity;
|
|||
|
|
imageData[i - 3] = palette[offset];
|
|||
|
|
imageData[i - 2] = palette[offset + 1];
|
|||
|
|
imageData[i - 1] = palette[offset + 2];
|
|||
|
|
|
|||
|
|
if (premultiplyAlpha) {
|
|||
|
|
// To fix browsers that premultiply incorrectly, we'll pass in a value scaled
|
|||
|
|
// appropriately so when the multiplication happens the correct value will result.
|
|||
|
|
imageData[i - 3] /= 255 / finalAlpha;
|
|||
|
|
imageData[i - 2] /= 255 / finalAlpha;
|
|||
|
|
imageData[i - 1] /= 255 / finalAlpha;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// we want the heatmap to have a gradient from transparent to the colors
|
|||
|
|
// as long as alpha is lower than the defined opacity (maximum), we'll use the alpha value
|
|||
|
|
imageData[i] = finalAlpha;
|
|||
|
|
}
|
|||
|
|
// the rgb data manipulation didn't affect the ImageData object(defined on the top)
|
|||
|
|
// after the manipulation process we have to set the manipulated data to the ImageData object
|
|||
|
|
image.data = imageData;
|
|||
|
|
ctx.putImageData(image, left, top);
|
|||
|
|
},
|
|||
|
|
drawAlpha: function (x, y, count, colorize) {
|
|||
|
|
// storing the variables because they will be often used
|
|||
|
|
var me = this,
|
|||
|
|
radius = me.get("radius"),
|
|||
|
|
ctx = me.get("actx"),
|
|||
|
|
max = me.get("max"),
|
|||
|
|
bounds = me.get("bounds"),
|
|||
|
|
xb = x - (1.5 * radius) >> 0, yb = y - (1.5 * radius) >> 0,
|
|||
|
|
xc = x + (1.5 * radius) >> 0, yc = y + (1.5 * radius) >> 0;
|
|||
|
|
|
|||
|
|
ctx.shadowColor = ('rgba(0,0,0,' + ((count) ? (count / me.store.max) : '0.1') + ')');
|
|||
|
|
|
|||
|
|
ctx.shadowOffsetX = 15000;
|
|||
|
|
ctx.shadowOffsetY = 15000;
|
|||
|
|
ctx.shadowBlur = 15;
|
|||
|
|
|
|||
|
|
ctx.beginPath();
|
|||
|
|
ctx.arc(x - 15000, y - 15000, radius, 0, Math.PI * 2, true);
|
|||
|
|
ctx.closePath();
|
|||
|
|
ctx.fill();
|
|||
|
|
if (colorize) {
|
|||
|
|
// finally colorize the area
|
|||
|
|
me.colorize(xb, yb);
|
|||
|
|
} else {
|
|||
|
|
// or update the boundaries for the area that then should be colorized
|
|||
|
|
if (xb < bounds["l"]) {
|
|||
|
|
bounds["l"] = xb;
|
|||
|
|
}
|
|||
|
|
if (yb < bounds["t"]) {
|
|||
|
|
bounds["t"] = yb;
|
|||
|
|
}
|
|||
|
|
if (xc > bounds['r']) {
|
|||
|
|
bounds['r'] = xc;
|
|||
|
|
}
|
|||
|
|
if (yc > bounds['b']) {
|
|||
|
|
bounds['b'] = yc;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
},
|
|||
|
|
toggleDisplay: function () {
|
|||
|
|
var me = this,
|
|||
|
|
visible = me.get("visible"),
|
|||
|
|
canvas = me.get("canvas");
|
|||
|
|
|
|||
|
|
if (!visible)
|
|||
|
|
canvas.style.display = "block";
|
|||
|
|
else
|
|||
|
|
canvas.style.display = "none";
|
|||
|
|
|
|||
|
|
me.set("visible", !visible);
|
|||
|
|
},
|
|||
|
|
// dataURL export
|
|||
|
|
getImageData: function () {
|
|||
|
|
return this.get("canvas").toDataURL();
|
|||
|
|
},
|
|||
|
|
clear: function () {
|
|||
|
|
var me = this,
|
|||
|
|
w = me.get("width"),
|
|||
|
|
h = me.get("height");
|
|||
|
|
|
|||
|
|
me.store.set("data", []);
|
|||
|
|
// @TODO: reset stores max to 1
|
|||
|
|
//me.store.max = 1;
|
|||
|
|
me.get("ctx").clearRect(0, 0, w, h);
|
|||
|
|
me.get("actx").clearRect(0, 0, w, h);
|
|||
|
|
},
|
|||
|
|
cleanup: function () {
|
|||
|
|
var me = this;
|
|||
|
|
me.get("element").removeChild(me.get("canvas"));
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
return {
|
|||
|
|
create: function (config) {
|
|||
|
|
return new heatmap(config);
|
|||
|
|
},
|
|||
|
|
util: {
|
|||
|
|
mousePosition: function (ev) {
|
|||
|
|
// this doesn't work right
|
|||
|
|
// rather use
|
|||
|
|
/*
|
|||
|
|
// this = element to observe
|
|||
|
|
var x = ev.pageX - this.offsetLeft;
|
|||
|
|
var y = ev.pageY - this.offsetTop;
|
|||
|
|
|
|||
|
|
*/
|
|||
|
|
var x, y;
|
|||
|
|
|
|||
|
|
if (ev.layerX) { // Firefox
|
|||
|
|
x = ev.layerX;
|
|||
|
|
y = ev.layerY;
|
|||
|
|
} else if (ev.offsetX) { // Opera
|
|||
|
|
x = ev.offsetX;
|
|||
|
|
y = ev.offsetY;
|
|||
|
|
}
|
|||
|
|
if (typeof (x) == 'undefined')
|
|||
|
|
return;
|
|||
|
|
|
|||
|
|
return [x, y];
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
})();
|
|||
|
|
w.h337 = w.heatmapFactory = heatmapFactory;
|
|||
|
|
}) (window);
|
|||
|
|
|
|||
|
|
|
|||
|
|
/*==============================以上部分为heatmap.js的核心代码,只负责热力图的展现====================================*/
|
|||
|
|
|
|||
|
|
|
|||
|
|
/*==============================以下部分为专为百度地图打造的覆盖物===================================================*/
|
|||
|
|
/**
|
|||
|
|
* @fileoverview 百度地图的热力图功能,对外开放。
|
|||
|
|
* 主要基于http://www.patrick-wied.at/static/heatmapjs/index.html 修改而得
|
|||
|
|
|
|||
|
|
* 主入口类是<a href="symbols/BMapLib.Heatmap.html">Heatmap</a>,
|
|||
|
|
* 基于Baidu Map API 2.0。
|
|||
|
|
*
|
|||
|
|
* @author Baidu Map Api Group
|
|||
|
|
* @version 1.0
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* @namespace
|
|||
|
|
* BMap的所有library类均放在BMapLib命名空间下
|
|||
|
|
*/
|
|||
|
|
var BMapLib = window.BMapLib = BMapLib || {};
|
|||
|
|
|
|||
|
|
|
|||
|
|
(function () {
|
|||
|
|
/**
|
|||
|
|
* @exports HeatmapOverlay as BMapLib.HeatmapOverlay
|
|||
|
|
*/
|
|||
|
|
var HeatmapOverlay =
|
|||
|
|
/**
|
|||
|
|
* 热力图的覆盖物
|
|||
|
|
* @class 热力图的覆盖物
|
|||
|
|
* 实例化该类后,使用map.addOverlay即可以添加热力图
|
|||
|
|
*
|
|||
|
|
* @constructor
|
|||
|
|
* @param {Json Object} opts 可选的输入参数,非必填项。可输入选项包括:<br />
|
|||
|
|
* {"<b>radius</b>" : {String} 热力图的半径,
|
|||
|
|
* <br />"<b>visible</b>" : {Number} 热力图是否显示,
|
|||
|
|
* <br />"<b>gradient</b>" : {JSON} 热力图的渐变区间,
|
|||
|
|
* <br />"<b>opacity</b>" : {Number} 热力的透明度,
|
|||
|
|
*
|
|||
|
|
* @example <b>参考示例:</b><br />
|
|||
|
|
* var map = new BMapGL.Map("container");<br />map.centerAndZoom(new BMapGL.Point(116.404, 39.915), 15);<br />var heatmapOverlay = new BMapLib.HeatmapOverlay({"radius":10, "visible":true, "opacity":70});<br />heatmapOverlay.setDataSet(data);//data是热力图的详细数据
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
BMapLib.HeatmapOverlay = function (opts) {
|
|||
|
|
this.conf = opts;
|
|||
|
|
this.heatmap = null;
|
|||
|
|
this.latlngs = [];
|
|||
|
|
this.bounds = null;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
HeatmapOverlay.prototype = new BMapGL.Overlay();
|
|||
|
|
|
|||
|
|
HeatmapOverlay.prototype.initialize = function (map) {
|
|||
|
|
this._map = map;
|
|||
|
|
var el = document.createElement("div");
|
|||
|
|
el.style.position = "absolute";
|
|||
|
|
el.style.top = 0;
|
|||
|
|
el.style.left = 0;
|
|||
|
|
el.style.border = 0;
|
|||
|
|
el.style.width = this._map.getSize().width + "px";
|
|||
|
|
el.style.height = this._map.getSize().height + "px";
|
|||
|
|
this.conf.element = el;
|
|||
|
|
|
|||
|
|
if (!isSupportCanvas()) {//判断是否支持Canvas.
|
|||
|
|
return el;
|
|||
|
|
}
|
|||
|
|
map.getContainer().appendChild(el);
|
|||
|
|
this.heatmap = h337.create(this.conf);
|
|||
|
|
this._div = el;
|
|||
|
|
return el;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
HeatmapOverlay.prototype.draw = function () {
|
|||
|
|
if (!isSupportCanvas()) {//判断是否支持Canvas.
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
var currentBounds = this._map.getBounds();
|
|||
|
|
|
|||
|
|
if (currentBounds.equals(this.bounds)) {
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
this.bounds = currentBounds;
|
|||
|
|
|
|||
|
|
var ne = this._map.pointToOverlayPixel(currentBounds.getNorthEast()),
|
|||
|
|
sw = this._map.pointToOverlayPixel(currentBounds.getSouthWest()),
|
|||
|
|
topY = ne.y,
|
|||
|
|
leftX = sw.x,
|
|||
|
|
h = sw.y - ne.y,
|
|||
|
|
w = ne.x - sw.x;
|
|||
|
|
|
|||
|
|
this.conf.element.style.left = leftX + 'px';
|
|||
|
|
this.conf.element.style.top = topY + 'px';
|
|||
|
|
this.conf.element.style.width = w + 'px';
|
|||
|
|
this.conf.element.style.height = h + 'px';
|
|||
|
|
this.heatmap.store.get("heatmap").resize();
|
|||
|
|
|
|||
|
|
if (this.latlngs.length > 0) {
|
|||
|
|
this.heatmap.clear();
|
|||
|
|
|
|||
|
|
var len = this.latlngs.length;
|
|||
|
|
d = {
|
|||
|
|
max: this.heatmap.store.max,
|
|||
|
|
data: []
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
while (len--) {
|
|||
|
|
var latlng = this.latlngs[len].latlng;
|
|||
|
|
|
|||
|
|
if (!currentBounds.containsPoint(latlng)) {
|
|||
|
|
continue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
var divPixel = this._map.pointToOverlayPixel(latlng),
|
|||
|
|
screenPixel = new BMapGL.Pixel(divPixel.x - leftX, divPixel.y - topY);
|
|||
|
|
var roundedPoint = this.pixelTransform(screenPixel);
|
|||
|
|
d.data.push({
|
|||
|
|
x: roundedPoint.x,
|
|||
|
|
y: roundedPoint.y,
|
|||
|
|
count: this.latlngs[len].c
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
this.heatmap.store.setDataSet(d);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
//内部使用的坐标转化
|
|||
|
|
HeatmapOverlay.prototype.pixelTransform = function (p) {
|
|||
|
|
var w = this.heatmap.get("width"),
|
|||
|
|
h = this.heatmap.get("height");
|
|||
|
|
|
|||
|
|
while (p.x < 0) {
|
|||
|
|
p.x += w;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
while (p.x > w) {
|
|||
|
|
p.x -= w;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
while (p.y < 0) {
|
|||
|
|
p.y += h;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
while (p.y > h) {
|
|||
|
|
p.y -= h;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
p.x = (p.x >> 0);
|
|||
|
|
p.y = (p.y >> 0);
|
|||
|
|
|
|||
|
|
return p;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* 设置热力图展现的详细数据, 实现之后,即可以立刻展现
|
|||
|
|
* @param {Json Object } data
|
|||
|
|
* {"<b>max</b>" : {Number} 权重的最大值,
|
|||
|
|
* <br />"<b>data</b>" : {Array} 坐标详细数据,格式如下 <br/>
|
|||
|
|
* {"lng":116.421969,"lat":39.913527,"count":3}, 其中<br/>
|
|||
|
|
* lng lat分别为经纬度, count权重值
|
|||
|
|
*/
|
|||
|
|
HeatmapOverlay.prototype.setDataSet = function (data) {
|
|||
|
|
this.data = data;
|
|||
|
|
if (!isSupportCanvas()) {//判断是否支持Canvas.
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
var currentBounds = this._map.getBounds();
|
|||
|
|
var mapdata = {
|
|||
|
|
max: data.max,
|
|||
|
|
data: []
|
|||
|
|
};
|
|||
|
|
var d = data.data,
|
|||
|
|
dlen = d.length;
|
|||
|
|
|
|||
|
|
|
|||
|
|
this.latlngs = [];
|
|||
|
|
|
|||
|
|
while (dlen--) {
|
|||
|
|
var latlng = new BMapGL.Point(d[dlen].lng, d[dlen].lat);
|
|||
|
|
if (!currentBounds.containsPoint(latlng)) {
|
|||
|
|
continue;
|
|||
|
|
}
|
|||
|
|
this.latlngs.push({
|
|||
|
|
latlng: latlng,
|
|||
|
|
c: d[dlen].count
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
var divPixel = this._map.pointToOverlayPixel(latlng),
|
|||
|
|
leftX = this._map.pointToOverlayPixel(currentBounds.getSouthWest()).x,
|
|||
|
|
topY = this._map.pointToOverlayPixel(currentBounds.getNorthEast()).y,
|
|||
|
|
screenPixel = new BMapGL.Pixel(divPixel.x - leftX, divPixel.y - topY);
|
|||
|
|
var point = this.pixelTransform(screenPixel);
|
|||
|
|
|
|||
|
|
mapdata.data.push({
|
|||
|
|
x: point.x,
|
|||
|
|
y: point.y,
|
|||
|
|
count: d[dlen].count
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
this.heatmap.clear();
|
|||
|
|
this.heatmap.store.setDataSet(mapdata);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* 添加热力图的详细坐标点
|
|||
|
|
* @param {Number} lng 经度坐标
|
|||
|
|
* @param {Number} lat 经度坐标
|
|||
|
|
* @param {Number} count 经度坐标
|
|||
|
|
*/
|
|||
|
|
HeatmapOverlay.prototype.addDataPoint = function (lng, lat, count) {
|
|||
|
|
|
|||
|
|
if (!isSupportCanvas()) {
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
if (this.data && this.data.data) {
|
|||
|
|
this.data.data.push({
|
|||
|
|
lng: lng,
|
|||
|
|
lat: lat,
|
|||
|
|
count: count
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
var latlng = new BMapGL.Point(lng, lat),
|
|||
|
|
point = this.pixelTransform(this._map.pointToOverlayPixel(latlng));
|
|||
|
|
|
|||
|
|
this.heatmap.store.addDataPoint(point.x, point.y, count);
|
|||
|
|
this.latlngs.push({
|
|||
|
|
latlng: latlng,
|
|||
|
|
c: count
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* 更改热力图的展现或者关闭
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
HeatmapOverlay.prototype.toggle = function () {
|
|||
|
|
if (!isSupportCanvas()) {//判断是否支持Canvas.
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
this.heatmap.toggleDisplay();
|
|||
|
|
}
|
|||
|
|
/**
|
|||
|
|
* 设置热力图展现的配置
|
|||
|
|
* @param {Json Object} options 可选的输入参数,非必填项。可输入选项包括:<br />
|
|||
|
|
* {"<b>radius</b>" : {String} 热力图的半径,
|
|||
|
|
* <br />"<b>visible</b>" : {Number} 热力图是否显示,
|
|||
|
|
* <br />"<b>gradient</b>" : {JSON} 热力图的渐变区间,
|
|||
|
|
* <br />"<b>opacity</b>" : {Number} 热力的透明度,}
|
|||
|
|
*/
|
|||
|
|
HeatmapOverlay.prototype.setOptions = function (options) {
|
|||
|
|
if (!isSupportCanvas()) {//判断是否支持Canvas.
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (options) {
|
|||
|
|
for (var key in options) {
|
|||
|
|
this.heatmap.set(key, options[key]);
|
|||
|
|
|
|||
|
|
if (key == "gradient") {
|
|||
|
|
this.heatmap.initColorPalette();
|
|||
|
|
continue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (key == 'opacity') {
|
|||
|
|
this.heatmap.set(key, parseInt(255 / (100 / options[key]), 10));
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (this.data) {
|
|||
|
|
this.setDataSet(this.data);//重新渲染
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function isSupportCanvas() {
|
|||
|
|
var elem = document.createElement('canvas');
|
|||
|
|
return !!(elem.getContext && elem.getContext('2d'));
|
|||
|
|
}
|
|||
|
|
})()
|